Force Disposition

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COMMAND LIMIT
You cannot distribute more points across the Nachmund sector than your Command Limit Allows. Your Command Limit includes your Supply Limit (which follows all the normal Crusade and your Auxiliary Forces Limit. The starting Command Limit is 3,000pts.

Example: Necron Nick has 6,800 pts on his Supply Limit for his Order of Battle. What a vast legion! He also controls enough territory to have 1,000pts in Auxiliary Force Limit. That would give him a total of 7,800pts he could field! But alas, the Command Limit is 3,000pts, so he can only field 3,000pts. He will probably pick all of that to be from his Supply Limit so that all his troops can gain Experience.

Example: Votann Vince is starting a new Crusade! He's got 1,000pts in his Supply Limit because that's how much every Order of Battle Starts with. He spends three Requisition Points to go to 1,600 Supply Limit and he takes control of territory that gives him 500pts of Auxiliary Forces Limit! That gives him access to a total of 2,100pts, so he can play a 2,000pt game right out of the gate! He can also use those forces to garrison territory and try to take control of more planets! Necron Nick still has more forces to contest more territory. Votann Vince will be punching up against the might of the Dynasty as he battles across the stars, but he'll still have a fighting chance and, with clever alliances, he may be able to turn the tide and banish the ancient evil of the Necrons!

AUXILIARY FORCES
What: During the Campaign you may gain access to a resource called Auxiliary Forces. Auxiliary Forces are an additional Roster from which you can muster your Crusade Army. Units assigned to your Auxiliary Forces never gain XP, Battle Traits, or Battle Scars.

Who: Auxiliary Forces can be any unit that is legal to add to your Order of Battle, including Legends units.

Why: Auxiliary Forces might be used to supplement a normal game. If your Order of Battle, for example, has 2,500 Supply and your Auxiliary Forces Roster has 500 points in it, you could combine both rosters to fight a 3,000 pt battle. Your regular Order of Battle will gain XP and suffer casualties as normal, but your Auxiliary Forces will not improve or degrade.

Alternatively, you might have a certain useful unit in your Auxiliary Forces that you have not had a chance to add to your Order of Battle due to the constraints of your Supply Limit. Your Auxiliary Forces could, in this way, serve as a sort of “side board” for you to supplement your army for tactical reasons. Additionally, you might use your Auxiliary Forces for special game modes. You might use them in conjunction with the Garrison rules, or you might use them to take advantage of Combat Patrol or Boarding Action games without having to include specialist units on you regular Order of Battle.

When: Unless your Auxiliary Force is assigned to a Garrison, you can add or drop units up to your Auxiliary Forces’ supply limit at any time between games. If your Auxiliary Force Supply Limit decreases, you must remove units from our Auxiliary Forces to come in under the limit. How: A campaign rule may give you an Auxiliary Force Supply Limit while the rule is in effect. Your Auxiliary Force Supply Limit may increase or decrease. Before or after a game, or before committing units to a Garrison, you may add units up to your Auxiliary Force Supply Limit and then add them to your Crusade Army along with other units from your Order of Battle. Example 1: Timmy Templar is running a 1,200pt Black Templar Order of Battle and has a bunch of cool units in it. He controls territories that give him a 600pt Auxiliary Forces Supply Limit. As the campaign unfolds, he finds that he must fight a Combat Patrol battle!

The Black Templar Combat Patrol includes a Marshal, an Intercessor Squad, a Primaris Crusader Squad, and an Impulsor. Timmy Templar has most of these models on his Order of Battle, but the Combat Patrol calls for a mixed squad of Primaris Crusaders, some with guns, some with swords and none with powerfists—and no one in their right mind would skip the powerfists! The Impulsor on his Order of Battle also includes a Bellicatus Missile Array, but the one in the Combat Patrol calls for a Comms Satellite thing!

Here comes his Auxiliary Forces to the rescue! He includes the Marshal from his Order of Battle because its loadout matches what the Combat Patrol requires. He includes his Order of Battle Intercessors for the same reason. But the weird build on the Crusader Squad and the different wargear on the Impulsor can be handled by the Auxiliary Forces! He can run a legal Combat Patrol using some of his Crusade units with no problem!

Example 2: Garrison Gary has just won a game that allows him to seize territory. But he has to Garrison that territory to keep control over it because other people may challenge him for the land he just shed his blood and tears to win!

The Garrison rule requires that he commit 1,000pts of units to the new territory. He can’t use them elsewhere until he has enough control to complete the Garrison requirements. Additionally, if another player attacks that territory, he has to use those garrisoned units as part of the defense force! Garrison Gary doesn’t want to tie himself down too much—he has more of the galaxy to conquer! He has a 2,100 Supply Limit for his Order of Battle and a 500 pt Auxiliary Force Supply Limit. He decides to commit all 500 pts of his Auxiliary Forces and an additional 500 pts from his Order of Battle. This gives him 1,600 pts to choose from when he challenges Chaos Kevin for control of his next objective! If Garrison Gary can control his garrisoned territory for two weeks, he’ll be able to release his commitment to the garrison and use those units for another purpose.

(The amount of commitment and the length of time committed may vary from territory to territory. This is just an example, and not a complete description of the territory and garrison mechanics by any means).