Cog Ghosts Assets

Tactical Uplink
An overlay of the killzone is transmitted to your operatives, allowing them to plan their tactics and strike at the opportune moment. For some this might be a data uplink directly into mechanical minds, for others this might take the form of a sudden instinctive compulsion or a direct psychic pulse of information.
Once per game, you can use a Tactical Ploy for one less CP.
Expanded Armoury
A substantial and well-stocked armoury from which your operatives can gear up sufficiently before each mission is crucial. Some wargear will have been ripped from the dead hands of enemies, or indeed friends, while others are issued specially for field testing. Some will have been constructed by hand out of scrap, or will be standard weaponry provided by high command. This wargear may even have been grown in amniotic sacs fed by the kill team with the flesh of their prey.
In the Select Equipment step of a mission sequence, you can use 4 additional points worth of equipment to equip operatives from your kill team with.


EQUIPMENT

Rare

Limit

Name

EP

Effect

1

SERVO-SKULL

2

The operative gains the following ability for the battle:

Servo-skull: Once per Turning Point, during this operative’s activation, it can perform a mission action for one less AP (to a minimum of 0AP).

UPLINKED VID-FEED

1 each- 2 taken

RANGER or VANGUARD operative only. The operative gains the following ability for the battle:

Uplinked Vid-Feed: Each time this operative performs an Overwatch action, for that action’s shooting attack, do not worsen the Ballistic Skill characteristic of its ranged weapons as a result of performing an Overwatch action.

OPTIMISED GAIT

1 each. 4 taken

RUSTSTALKER operative only. The operative gains the following ability for the battle:

Optimised Gait: Each time this operative is activated, it can ignore the first distance of 2" it travels for a climb, drop or traverse during that activation.

1

MECHADENDRITES

2

The operative gains the following ability for the battle:

Mechadendrite: Once per Turning Point, during this operative’s activation, it can perform the Pick Up action for one less AP (to a minimum of 0AP).

1

REFRACTOR FIELD

3

LEADER operative only. The operative gains the following ability for the battle:

Refractor Field: This operative has a 4+ invulnerable save.

ENRICHED ROUNDS

2

Select one radium carbine or master-crafted radium pistol the operative is equipped with. Add 1 to that weapon’s Normal Damage characteristic for the battle.