Ghost Hounds of Cadia Roster
Operative |
SERGEANT Kyser | ||
Operative Type | Kasrkin Sergeant |
Experience Points |
13 |
Battle Honors |
Resilient: Add 2 to this operative’s Wounds characterist Specialism |
STAUNCH | |
Battle Scars |
None |
Rank |
Veteran |
Rested Tally |
0 | ||
Notes |
Leader Armed With Plasma Pistol and Chainsword |
Operative |
Trooper Vance | ||
Operative Type |
Sharp Shooter |
Experience Points |
15 |
Battle Honors |
Sharpshooter: Each time this operative performs a Shoot action, when you would retain attack dice for that action’s shooting attack, if it has not performed a Normal Move, Fall Back or Charge action during that activation, you can select one of your results of 5+ to be retained as a critical hit. |
Specialism |
MARKSMAN |
Battle Scars |
None |
Rank |
Veteran |
Rested Tally |
0 | ||
Notes |
Hot-shot marksman rifle, Gun Butt |
Operative |
Trooper Mortains | ||
Operative Type |
Kasrkin Medic |
Experience Points |
9 |
Battle Honors |
Indomitable: Each time this operative would lose a wound as a result of a mortal wound or critical damage, roll one D6: on a 5+, that wound is not lost. |
Specialism |
STAUNCH |
Battle Scars |
None |
Rank |
Veteran |
Rested Tally |
0 | ||
Notes |
Hot-Shot Lasgun, Gun Butt |
Operative |
Trooper Pask | ||
Operative Type |
Kasrkin Demo-Trooper |
Experience Points |
7 |
Battle Honors |
Indomitable: Each time this operative would lose a wound as a result of a mortal wound or critical damage, roll one D6: on a 5+, that wound is not lost. |
Specialism |
STAUNCH |
Battle Scars |
None |
Rank |
Veteran |
Rested Tally |
0 | ||
Notes |
Hot-Shot Laspistol, Melta Mine, Gun Butt |
Operative |
Trooper Hekler | ||
Operative Type |
Vox Troop |
Experience Points |
7 |
Battle Honors |
Covert: When this operative is activated during the first Turning Point, you can change its order |
Specialism |
SCOUT |
Battle Scars |
None |
Rank |
Veteran |
Rested Tally |
0 | ||
Notes |
Hot-Shot Lasgun, Gun Butt |
Operative |
Trooper Reeve | ||
Operative Type |
Kasrkin Trooper |
Experience Points |
8 |
Battle Honors |
Independent Equipage: Before the battle, when selecting equipment from your stash, you can select one item of equipment to equip this operative with for one less equipment point (to a minimum of 0EP). |
Specialism |
KASRKIN SPECIALIST |
Battle Scars |
Rank |
Veteran | |
Rested Tally |
0 | ||
Notes |
Hot-Shot Lasgun, Gun Butt |
Operative |
Trooper Lasko | ||
Operative Type |
Kasrkin Recon Trooper |
Experience Points |
9 |
Battle Honors |
Picket: During the Set Up Operatives step of the mission sequence, this operative can be set up within 3 in of your drop zone. |
Specialism |
SCOUT |
Battle Scars |
None |
Rank |
Veteran |
Rested Tally |
0 | ||
Notes |
Hot-Shot Lasgun, Gun Butt |
Operative |
Trooper Willem | ||
Operative Type |
Kasrkin Gunner |
Experience Points |
14 |
Battle Honors |
Gun Ace: Each time this operative makes a shooting attack, in the Roll Attack Dice step of that shooting attack, you can re-roll one of your attack dice. |
Specialism |
MARKSMAN |
Battle Scars |
None |
Rank |
Veteran |
Rested Tally |
0 | ||
Notes |
Plasma Gun, Gun Butt |
Operative |
Trooper Pavlo | ||
Operative Type |
Kasrkin Gunner |
Experience Points |
8 |
Battle Honors |
Kill shot: Select one of the ranged weapons this operative is equipped with (if the weapon has more than one profile, select one of those profiles). Add 1 to its Critical Damage characteristic. (Krak) |
Specialism |
KASRKIN SPECIALIST |
Battle Scars |
None |
Rank |
Veteran |
Rested Tally |
0 | ||
Notes |
Grenade Launcher, Gun Butt |
Operative |
Trooper Bask | ||
Operative Type |
Kasrkin Gunner |
Experience Points |
11 |
Battle Honors |
Gun Ace: Each time this operative makes a shooting attack, in the Roll Attack Dice step of that shooting attack, you can re-roll one of your attack dice. |
Specialism |
None |
Battle Scars |
None |
Rank |
Veteran |
Rested Tally |
0 | ||
Notes |
Melta Gun, Gun Butt |